Pantheon (Time Game): Update 1

The game is afoot! We’re glad to have 28 players (7 in each team) in the game, with students from the Big Games class, other ITP students, and our Big Games professor all playing.

Because of special events happening at ITP, we decided to begin on Sunday morning. Before that though, we had to build teams and send out the first set of instructions.  Here’s what we sent out.

Future updates will include results of the days voting, special events and all that jazz. Stay tuned!


Pantheon: A Game of Democratic Religion, Lazy Gods, and  Obvious, Monumental Displays of Wealth and Power

Hear Ye Hear Ye!

The Gods have chosen their priests to serve them for the rest of their lives (seven days, to be precise)!

Here those fortunate enough to be marked by the Gods:


MICTLANTECUHTLI – God of Death and the Underworld (Sharang)

The skeletal Mictlantecuhtli rules the lowest and northernmost section of the Underworld from a house with no windows. Make sure your deceased relative bring sufficient offerings for the “Lord of Mictlan”, or suffer his displeasure!

Justin Restauri


ISIS – Goddess of Nature and Magic (JinYi)

The Goddess of Nature and Magic, Isis is famous for piecing together her dismembered husband and then using her considerable skill and knowledge to bring him back to life. A healing, nurturing side belies one of the most powerful sorceresses to have graced the world.


Justin Lange


CHI WEN – Protector of the Home

One of the Nine Young Dragons, Chi Wen uses his large eyes to keep watch on the houses of the faithful. Take heed: Chi Wen can use his cavernous mouth to swallow whole those who threaten his charge!




LOKI – Trickster-God

Shape-shifter, troublemaker and trickster, Loki forever plots against all the other gods. Beware his silver tongue, lest you be ensnared in his schemes.

Erin Finnegan


The Gods will soon send another message with further instructions. Until then, may the Luck of the Gods be with you all!


Mysterious Writing on a Stone Tablet

PS: Don’t forget your new vows as Priests: a) No garlic on Mondays b) No sitting on things with polka dots c) No cuckoo-clocks d) No combining mustard and maple syrups

* * * * * * * * * * * * * * * * * * * * * * * * * * * * *


Quote of the Day: “Building a temple didn’t mean you believed in gods, it just meant you believed in architecture.” – Terry Pratchett, Making Money

All hail Mictlantecuhtli! All hail Isis! All hail Loki! All Hail Chi Wen!

Remember, your aim is for your people to build the largest and most magnificent temple the world has ever seen! Or at least, more magnificent than those of your main rivals…

Work on the Temples have begun! Your armies of contracted builders, criminals serving their sentences, slaves captured in war, and summer interns are hard at work haling marble, shaping limestone, and digging foundations.

However, you all know that construction projects take a LOOONG time. As priests, you need to beseech your respective gods to take action. You are encouraged to communicate with other priests of your faith, but this is not a requirement.

Twice a day, once before 12:00 noon, and once before 7:00 PM, you are allowed to take one prayer slip and pray to perform one action by placing the slip in your god’s box (located in the corridor leading to the J-area). The actions are:


a) Build layers of a temple (WHITE prayer card)

b) Destroy layers of a temple. (GREEN prayer card). Write the name of your target religion.

c) Bless their religion in order to gain a prophet (ORANGE prayer card)

d) Sacrifice another priest of the same religion in order to gain extra blessings and many new layers of their temple (PURPLE prayer card). Write the name of your target priest.

Your god will pick one action to perform, based on the majority vote. The only exception is that “Bless” counts even if it’s not the highest vote.

If your religion has the highest blessing count, you gain the Prophet, who provides your religion with a boost and also communicates directly with the Gods.


Those are the basics of how you build your temple. Please take a moment to read the full set of instructions here. It’s a short read .


If you are unable to come to the floor, please ask another fellow priest to place your vote instead of you. We will not accept votes by email, except in the direst of circumstances. You all know who’s in your team, based on previous communication.


Because of various delays caused by the Festival of the Birth of the Arduino, The first set of prayers are due at 12:00 noon on Sunday the 30th.

Feel free to ask any questions.

And check your mail. At least two messages will arrive daily.



A Mystical Voice Emanating from the Vault of the Heavens

PS:  Don’t forget to wear your Holy Codpiece or Sacred Toe-ring at all times. They are the badges of your office.


A Game that takes Time to Play

This time, “Big” meant a game that could be played over a week. There was no constraints about the number of participants: if we wanted we could even make an entirely single-player experience (which has been done before, apparently?)

NOTE: The game starts on Saturday March 29th.

We really wanted to make a game where killing and destruction was not the main focus: instead our game is about building something. While destruction does come into play, it’s not the main mechanic or focus of our game.

We came up with Pantheon, a game where players play priests trying to outdo other religions by building the grandest temple. However, the only thing the priests can do is beg their god to grant their requests, and the gods are lazy enough to only grant one request per round: the majority vote. Here are the rules:Slide1 Slide2 Slide3 Slide4 Slide5 Slide6 Slide7 Slide8Slide10Slide11Slide12Slide9 Slide13



A Game for a large number of people


By “Big”, Greg means to tackle a number of things. This assignment meant using a large group of people. Our game was inspired, in part, by assassins: the players are at a masquerade party hosted by the white house and are either murderers trying to kill the president, secret agents trying to stop them, a hapless president trying to stay alive, or clueless cabinet-members who are often collateral damage!

We liked the dynamic of shaking hands to pass secret messages, and the mechanic of trying to deduce who passed what message to whom. While I believe the game still has a long way to go, our playtest in class went decently well!

Check out the game:

Assignment 1_ People Game

Class Exercise: A homophobic, sexist, patriarchal, classist, culturally insensitive and basically offensive game


During the first class, Greg Trefry divided the class into groups and handed each group a deck of cards and a set of six-sided dice, with instructions to make a game in 45 minutes.

My team came up with a game about forming heterosexual marriages. Two players played with only face cards, the ace of spades and one joker. Each player’s aim was make valuable marriages between face cards in his hand.

Players started with four cards in their hand (4 was also the maximum hand size), the remaining cards piled into a shared deck between the players. On his turn, the player rolled a die to determine what action he could take. In general odd numbers were “bad” actions while even numbers were “good” ones (this is also the part of the game that still requires the most work, was very confusing, and is not too well ingrained in my memory, but hey: we made the rules in 45 minutes!). Good actions included drawing cards from the central pile, trading cards of your choice with your opponent and similar things. Bad actions involved revealing your hand, discarding cards and drawing random new ones, and trading cards randomly with your opponent.

On his own turn, if a player felt he had a good hand, he could declare that the game was over, and players tallied up their points.

Different “pairings” of cards in your hand gave different amounts of points. A pair was a male and female card, counting towards your points.
Scoring Conventions:

1) Same sex couples gave no points.

2) A pair of the same coulour gave bonus points

3) Kings were the highest social class, jacks were the lowest. A pair with higher-ranking members gave bonus points

4) The Ace didn’t contribute to a pair, but having it in your final hand gave bonus points

5) A joker was sex-ambiguous and counted to form a pair, but was treated as no rank and no colour so didn’t give any bonus points(only the standard points for forming a pair).

We realised that strategies hinged on trying to acquire queens, since there were more males than females in the set of cards… hence the sexist and patriarchal bent…

While the exact details of all the rules are fuzzy, I remember the game being successfully received by the class. With a few tweaks, I think we can actually make a cool game!